

The problems arise when the game tries to be any more complex than just killing your way through rooms of enemies.


Things like degradable weapons and limited supplies are a nice touch that add some tension and serve as throwbacks to the series' survival-horror roots. I enjoyed exploring the procedurally generated levels and fighting classic Silent Hill foes. I would be lying if I said there weren't irritations though. Especially seeing as how it's a mostly competent experience that has you battling it out with enemies from all across the series and is packed to the brim with fan-service. This is definitely going to seem like an unforgiveable sin to any purist, but when you consider that this is a one-off side-excursion with no effect on the main continuity things are a little easier to swallow. The reason this game has such a bad rep is because it moves away from the traditional survival-horror gameplay we've come to associate with the SH brand in favor of top-down ARPG action à la Diablo. That would be Konami's Silent Hill themed pachinko machines which appear to be the sad future of the series. I'm not saying it's a great game, but Book of Memories is far from the franchise tarnishing change in direction so many would have you believe. All because people don't understand the concept of spin-offs. A game that gets talked about more for what it isn't, rather than what it is.
